A computer program developed to support the process of teaching and learning can be called educational software and can be used in three different ways, or working strands, these are; computers as learners, computers as tutors and computers as tools. The educational software named Memorama Maya, presented here, belongs in the third category being a tool for learning Mayan words aimed at children and teens for use not just in schools, but also at home. In this study we present an analysis of usability, which is a measure of how easy to use the product is and to what extent satisfaction is felt by the user. This study is divided into two concepts; usability seen as a product (the efficiency, effectiveness and satisfaction of the software, and usability seen as a process (evaluating whether it is understandable, attractive, easy to learn and operational).