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dc.coverage.spatialInvestigación aplicada
dc.creatorFRANCISCO ALEJANDRO MADERA RAMIREZ
dc.creatorCARLOS GASPAR HERRERA ZAPATA
dc.creatorFRANCISCO JOSE MOO MENA
dc.date2013-11-30
dc.date.accessioned2018-10-04T15:08:07Z
dc.date.available2018-10-04T15:08:07Z
dc.identifierhttps://www.ijcsi.org/papers/IJCSI-10-6-2-289-294.pdf
dc.identifier.urihttp://redi.uady.mx:8080/handle/123456789/634
dc.description.abstractWe propose a method to animate a 3D virtual human generating keyframes of the model and interpolating to achieve a realistic animation. The first two steps refer to the human modeling, the rigging and the skinning. The third step deals with the human in a programming environment to obtain the animation by quadratic interpolation and consists of the parallel version to display the human movements. The method has shown to produce real animations of an articulated object in an easy and fast manner, optimizing the memory usage of the GPU parallel implementation.
dc.languageeng
dc.publisherInternational Journal of Computer Science Issues
dc.relationcitation:0
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceurn:issn:1694-0814
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectINGENIERÍA Y TECNOLOGÍA
dc.subjectinfo:eu-repo/classification/cti/33
dc.subjectComputer graphics
dc.subjectObject modeling
dc.subjectVirtual human
dc.titleA methodology for virtual human animation
dc.typeinfo:eu-repo/semantics/article


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