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dc.coverage.spatialDifusión
dc.creatorSERGIO ALEJANDRO GONZALEZ SEGURA
dc.creatorMICHEL GARCIA GARCIA
dc.creatorCINHTIA MARIBEL GONZALEZ SEGURA
dc.date2015-11-30
dc.date.accessioned2018-10-04T15:08:03Z
dc.date.available2018-10-04T15:08:03Z
dc.identifierhttp://iasir.net/IJETCASpapers/IJETCAS15-690.pdf
dc.identifier.urihttp://redi.uady.mx:8080/handle/123456789/569
dc.description.abstractIn this paper it implements a depth-first search algorithm performed in the C ++ programming language implemented on the Player / Stage, that allows the use of a robot Pioneer in a simulated environment. The program developed solves a maze that was represented as a binary tree; the results show a solution to the maze with path previously found, the robot travels the map from an initial state, and using its sensors to detect obstacles, the robot take a decision based on the information obtained with his sensors to solve map, same that allows you to reach a destination point
dc.languageeng
dc.publisherInternational Journal of Emerging Technologies in Computational and Applied Sciences
dc.relationcitation:0
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceurn:issn:2279-0047
dc.subjectinfo:eu-repo/classification/cti/1
dc.subjectCIENCIAS FÍSICO MATEMÁTICAS Y CIENCIAS DE LA TIERRA
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectINGENIERÍA Y TECNOLOGÍA
dc.titleDetermine routes using an algorithm search with information in a simulated environment using Player / Stage and robot Pioneer
dc.typeinfo:eu-repo/semantics/article


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