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dc.coverage.spatialGeneración de conocimiento
dc.creatorJOSE GUILLERMO CEME CANUL
dc.creatorMICHEL GARCIA GARCIA
dc.creatorCINHTIA MARIBEL GONZALEZ SEGURA
dc.creatorSERGIO ALEJANDRO GONZALEZ SEGURA
dc.date2014-08-31
dc.date.accessioned2018-10-04T15:08:02Z
dc.date.available2018-10-04T15:08:02Z
dc.identifierhttp://iasir.net/IJETCASpapers/IJETCAS14-308.pdf
dc.identifier.urihttp://redi.uady.mx:8080/handle/123456789/555
dc.description.abstractThis paper describes the implementation of an algorithm that creates maps of an unknown environment for a robot. The algorithm is tested using a model of the Pioneer 2DX mobile robot found in the Player/Stage simulator, and a virtual environment that reflects a real place in the Autonomous University of Yucatan. The tests run simulations of the mobile robot traveling through the virtual environment. A joystick is used to manually control the robot, and a laser sensor is used for the detection of obstacles and walls. Maps obtained using the algorithms are able to represent the environment with the required precision for the robot to navigate.
dc.languageeng
dc.publisherInternational Journal of Emerging Technologies in Computational and Applied Sciences
dc.relationcitation:0
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceurn:issn:2279-0047
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectINGENIERÍA Y TECNOLOGÍA
dc.subjectinfo:eu-repo/classification/cti/33
dc.subjectMap building
dc.subjectMobile robot
dc.subjectSimulated environment
dc.subjectPlayer stage
dc.subjectPionner 2DX
dc.titleGeneration of maps using a Pioneer 2DX mobile robot in a simulated environment player/stage
dc.typeinfo:eu-repo/semantics/article


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