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dc.coverage.spatialInvestigación aplicada
dc.creatorFRANCISCO ALEJANDRO MADERA RAMIREZ
dc.creatorFRANCISCO JOSE MOO MENA
dc.creatorJORGE RICARDO GOMEZ MONTALVO
dc.date2020-12-10
dc.date.accessioned2021-06-22T17:37:24Z
dc.date.available2021-06-22T17:37:24Z
dc.identifierhttps://revistasum.umanizales.edu.co/ojs/index.php/ventanainformatica/index
dc.identifier.urihttp://redi.uady.mx:8080/handle/123456789/4782
dc.description.abstractVolume computation can be approximated by filling with regular convex geometric primitives. Volume filling simulation using spheres in a 3D environment, requires the motion and interaction between the geometric primitives, specifically collision detection and collision response. The object to be filled is represented by a polygonal mesh, and the problem arises when there are many spheres moving around, operations increase, and the simulation becomes unstable. We propose an algorithm to fill solid objects with spheres, by discarding geometric primitives (spheres and polygons) to speed up the simulation. We emphasize in the benefit of the method, which is shown mathematically and computationally with experiments of convex and non-convex objects.
dc.languageeng
dc.publisherVentana Informática
dc.relationcitation:0
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0
dc.sourceurn:issn:0123-9678
dc.subjectinfo:eu-repo/classification/cti/1
dc.subjectCIENCIAS FÍSICO MATEMÁTICAS Y CIENCIAS DE LA TIERRA
dc.subjectinfo:eu-repo/classification/cti/7
dc.subjectINGENIERÍA Y TECNOLOGÍA
dc.subjectCollision detection
dc.subjectSpheres animation
dc.subjectParticle simulation
dc.titleSphere polygon interaction to fill volume objects
dc.typeinfo:eu-repo/semantics/article


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